event = {
	id = 1
 
	country = U02
	
	name = "V嗤̐͂̐ U02"
	desc = "sB"

	trigger = {
	} 

	date = { day = 0 month = 1 year = 1938 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1953 } 

	action = {
	name = "Xɂ͎̐킢҂Ă"

		command = { type = construct which = land_fort where = 726 value = 10 } 
		command = { type = construct which = radar_station where = 726 value = 10 } 
		command = { type = construct which = flak where = 726 value = 10 } 

	command = { type = add_corps value = land where = 726 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 

	command = { type = add_corps value = land where = 765 } 

		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 

		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 

		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 

		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 

		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 
		command = { type = add_division value = marine when = 6  } 


	command = { type = add_corps value = naval where = 606 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 

	command = { type = add_corps value = naval where = 606 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 

	command = { type = add_corps value = naval where = 606 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 

	command = { type = add_corps value = naval where = 606 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 

	command = { type = add_corps value = naval where = 765 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 

	command = { type = add_corps value = naval where = 765 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 

	command = { type = add_corps value = naval where = 765 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 

	command = { type = add_corps value = naval where = 765 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 
		command = { type = add_division value = destroyer when = 8 } 

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 } 
 } 
} 


event = {
	id = 2
 
	country = U03
	
	name = "V嗤̐͂̐ U03"
	desc = "sB"

	trigger = {
	} 

	date = { day = 0 month = 1 year = 1938 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1953 } 

	action = {
	name = "Xɂ͎̐킢҂Ă"

		command = { type = construct which = land_fort where = 560 value = 10 } 
		command = { type = construct which = radar_station where = 560 value = 10 } 
		command = { type = construct which = flak where = 560 value = 10 } 

	command = { type = add_corps value = land where = 560 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 } 
 } 
} 